The second half of the 2024 League of Legends season is well underway, with Riot Games preparing for the competitive Summer Splits with League Patch 14.12, which is mostly focused on metagame balance.
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No lane is safe in this League update, with a bundle of champions hit across Summoner’s Rift. Not all of them are too surprising, though, especially Corki’s adjustments; he’s been flying high since his Patch 14.10 mid-scope. Overall, this update will see at least 21 champions, six items, and several runes changed.
Balance isn’t the only thing packaged up in the June release either, though. Faker’s prestige Hall of Legends skins (the ones everyone’s declared are a little overpriced) will also become available through a limited-edition event run.
Here’s everything we know aboutLeague’sPatch 14.12 update.
When will League Patch 14.12 go live?
LeaguePatch 14.12 will go live on Wednesday, June 12, according toRiot’s official 2024 patch schedule. This seems like a very straightforward update, so installing all these changes shouldn’t take longer than a few hours.
Here are all the key patching times:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
Here’s a countdown to the NA League release.
Expect several hours of server downtime once patching begins. Matchmaking will be disabled across all League queues three hours before the update is set live.
What’s in League Patch 14.12?
Bot diversity gets flattened
AD carries are again targeted in this cycle, especially Ashe, who has become a pretty popular solo queue pick in season 14 because her early and mid-games can be so overwhelming.
Other targets include Ezreal and Nilah, who are getting focused buffs to help them stay competitive against top dogs like Ashe, Smolder, Jinx, and Jhin. Between these buffs and nerfs, Riot hopes it can diversify the bot lane again.
Corki’s early-game wings are being clipped
![LoL Patch 14.12 notes: All buffs, nerfs, and changes (1) LoL Patch 14.12 notes: All buffs, nerfs, and changes (1)](https://i0.wp.com/dotesports.com/wp-content/uploads/2021/12/14081455/Corki_26.jpg?w=640)
Since Corki’s mid-scope in Patch 14.10, he’s become one of the best early-game champs. When he can get ahead, he snowballs, defeating the purpose of Riot’s previous adjustments to minimize snowballing opportunities.
League boss Matt “Riot Phroxzon” Leung-Harrison believes the main reason behind this is the bombardier’s lethality-specific builds have made his early game far too strong, promoting anyone playing him to lean into the Q build patch. These damage nerfs are expected to reduce his overwhelming early game without compromising his late game.
Yuumi is getting some buffs—but nothing too worrisome
![LoL Patch 14.12 notes: All buffs, nerfs, and changes (2) LoL Patch 14.12 notes: All buffs, nerfs, and changes (2)](https://i0.wp.com/dotesports.com/wp-content/uploads/2023/03/Yuumi_28.jpg?w=640)
Players might be worried to see Yuumi getting some buffs in Patch 14.12, but don’t worry much—the changes shouldn’t be too unbearable. These buffs are mainly increasing her ability to support her allies, rather than her ability to poke out her enemies.
Her Zoomies, for example, will be getting a flat cooldown rate, while her ultimate ability will be getting an increase to its healing for allies. Riot knows many players hate playing against a Yuumi, but they still see the value of Yuumi among her specific audiences, and as a result, believe that she needs to be a bit stronger than she is in the current meta.
“We know some players are going to be upset that we’re buffing Yuumi and prefer she just not be a champion,” Phroxzon said. “[However], she serves her purpose in the game well [by] being a good learning/bonding moment for players with their new friends, and we’re doing a disservice to those players by keeping her weak.”
Faker’s expensive Legend Skins arrive
![LoL Patch 14.12 notes: All buffs, nerfs, and changes (3) LoL Patch 14.12 notes: All buffs, nerfs, and changes (3)](https://i0.wp.com/dotesports.com/wp-content/uploads/2024/05/Faker-Ahri-bundle-contents.jpg?w=640)
Four new League skins are hitting the store in Patch 14.12: two Ahri and one LeBlanc Special Distribution skins to commemorate Faker’s induction to the Hall of Legends. But they’re on the pricey side, so not everyone’s totally excited.
Also included in this update’s skin releases (and not related to Faker) is a stunning crystalized Xerath skin you can now purchase from the Mythic Essence store.
Here are all the new skins coming in this patch:
- Risen Legend Ahri (Special Distribution)
- Immortalized Legend Ahri (Special Distribution)
- Risen Legend LeBlanc (Special Distribution)
- Crystalis Indomitus Xerath (125 Mythic Essence)
League Patch 14.12 patch notes
Here are the official notes for League Patch 14.12.
Champions
Aatrox
- Health regeneration growth reduced by 0.5.
- Armor growth increased by 0.35.
- E healing adjusted from 18-24 percent by rank to 16 percent plus 0.9 percent per 100 bonus health.
- E no longer increased to 20-36 percent during Ultimate.
- R healing increased from 25/35/45 percent to 50/75/100 percent.
Akali
- E damage reduced from 100-450 plus 85 percent total attack damage plus 120 percent ability power to 7-350 plus 100 percent total attack damage plus 110 percent ability power.
Akshan
- Passive damage from levels 1-5 is now 15 flat, 6-10 is now 40 flat, 11-15 is now 80 flat, and 16-18 is now 150 flat.
- E damage decreased from 25-85 plus 17.5 percent bonus attack damage to 15-75 plus 15 percent total attack damage.
Ashe
- Passive damage reduced from 120 percent plus critical strike change multiplied by critical damage to 115 percent plus critical strike chance multiplied by critical damage.
Blitzcrank
- Health reduced from 650 to 600.
- Passive duration increased from four seconds to 10 seconds.
Corki
- Attack damage was reduced by three.
- Attack speed growth increased by 0.5 percent.
- Q damage increased from 70-250 to 70-270.
- Q cooldown reduced from 9-7 to 8-6.
- Q ability power ratio increased from 0.7 to 1.0.
- E damage reduced from 100-300 to 100-280.
- E shred decreased from 12-24 to 12-20.
- E manage increased from 50-70 to 50-90.
Ezreal
- Attack damage growth increased from 2.5 to 2.75.
- Q total attack damage ratio increased from 1.3 to 1.4.
- R damage increased from 325/500/675 to 350/550/750.
Karma
- E shield increased from 80-260 to 80-280.
- R bonus shield increased from 50-170 to 50-200.
- E / R plus E movement speed duration increased from 1.5 to 2.0 seconds.
Master Yi
- Q bonus monster damage reduced from 75-175 to 65-165.
- W initial damage resistance reduced from 90 percent to 70 percent.
- W cooldown duration increased from nine to 10.
Naafiri
- Packmate damage increased from 6-30 plus 4.5 percent bonus attack damage to 12-32 plus five percent bonus attack damage.
- Q cooldown reduced from 11-7 to 9-7.
- Q bleed’s execute now affects small monsters.
- Q two’s heal now works on large and epic monsters.
Nilah
- Health regeneration increased from four to six.
- Armor growth increased from 4.2 to 4.5.
Rek’sai
- Q attack speed reduced from 45 percent to 35 percent.
- W wage reduced from 50/75/100/125/150 to 30/55/80/105/130.
Skarner
- Health reduced from 650 plus 102 to 610 plus 105.
- P damage 7-10 percent maximum health reduced to 5-11 percent maximum health.
Talon
- Q cast time now scales with your attack speed.
- W jungle mod decreased from 105 percent to 100 percent.
- W outgoing damage increased from 40/50/60/70/80 to 50/60/70/80/90.
Tryndamere
- Q bonus attack damage reduced from 10-30 to 5-25.
- E damage decreased from 80-200 to 75-195.
Twisted Fate
- Attack damage growth reduced from 3.3 to 2.5.
- W mana cost adjusted from 30/40/50/60/70 to 50/55/60/65/70.
- Blue card mana restoration adjusted from 50/75/100/125/150 to 70/90/110/130/150.
Vladimir
- W cost reduced from 20 percent of your current health to 15 percent of your current health.
- W healing increased from 15 percent of pre-mitigated damage to 30 percent of the pre-mitigated damage.
- W bonus health ratio increased from 10 percent to 15 percent.
Yone
- Armor increased from 30 to 33.
- Recommended runes for Yone have been updated.
Yuumi
- E cooldown is now 10 seconds flat.
- R heal per hit increased from 25/40/55 to 35/50/65.
Zoe, Draven, LeBlanc, Karma, Talon, Seraphine, Yone, and Zed
- These champions’ runes have received updates. So be sure to check them out.
Items
Lord Dominik’s Regards
- Recipe: Cloak of Agility switched to Noonquiver. Total price remains the same.
Noonquiver
- Item recipe changed to Long Sword + Long Sword + Cloak of Agility + 100 gold.
- Attack damage reduced from 25 to 20.
- Gold efficiency reduced from 120 percent to 107 percent.
Serylda’s Grudge
- Armor penetration increased from 20 percent plus 0.11 percent per one lethality to 25 percent plus 0.11 percent per one lethality.
Scout’s Slingshot
- Price reduced from 900 to 800 gold.
- The recipe for this now builds from two daggers.
- Rapid Firecannon, Statikk Shiv, and Hurricane total prices remain unchanged.
Statikk Shiv
- Pickaxe has been added to the build path.
- The total price remains unchanged.
Void Staff
- Ability power increased from 80 to 90.
Runes
First Strike
- The flat gold rate decreased from 15 to 10.
- Damage amplification decreased from eight to seven percent.
General
- Riot will be changing how League displays successful ability casts, such as Aatrox’s Q sweet spots, by using a different icon to represent proper strikes instead of an existing icon like the critical strike symbol.
Bugfixes
- Fixed bug with Syndra’s E where it can move Rek’Sai’s E.
- Fixed bug with Syndra’s E where it damages Gwen during W invulnerability.
- Fixed bug causing Viego to receive base version of item if he possessed champion with an Ornn upgrade.
- Fixed bug causing Viego to lose Masterwork upgrade after possessing another champion.
- Fixed bug causing attacks that tag multiple targets to not receive damage amp from Press the Attack.
- Fixed bug causing Nautilus’ W to not apply spell effects.
- Fixed bug causing display of first turret destroyed to display inaccurate gold count.
- Fixed bug that caused Opportunity to grant two Jack of All Trades stacks.
- Fixed bug causing champions with active stealth to not gain energized stacks faster.
- Fixed bug causing Morgana’s Joke to not have correct animation.
- Fixed bug causing minions killed by support item to not count for Absorb Life.
- Fixed bug causing Flash to not play VFX if used by the enemy into fog of war.
- Fixed bug causing Malignance to continue dealing damage to epic monsters after the ground burn was gone.
- Fixed bug causing Akshan to not prioritize enemy champions with E after learning ability after marking them with Passive.
- Fixed bug causing Elise’s E tooltip to show proper damage and healing increase.
- Fix a bug where Pentakill celebrations were activating after killing a Champion clone.
- Fixed bug causing Soul Fighter Samira’s Pentakill celebration to have missing VFX.
- Fixed bug causing Arcade Ahri’s tails to look thicker than normal.
Skins
Risen Legend Ahri
Immortalized Legend Ahri
Risen Legend LeBlanc
Crystalis Indomitus Xerath
Update June 5, 1:48am CT,by Hayley Andrews: Added the earlyLeaguepatch notes shared inMatt “Phroxzon” Leung Harrison’s official preview on X (formerly Twitter).
This article is being updated through the League patch cycle.
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